Webb14 sep. 2024 · 2 Answers. Sorted by: 2. 1st of all many thanks to Ben Tristten I took the answer from one of his aswome courses. On your Audio Trigger script (or a script that is … Webb24 juli 2014 · Physics2D.Raycast(transform.position, dir, dist, LayerMask.GetMask("Obstacle")); 3- Yes I made sure using the Debug.Log(message, …
Physics2D.Raycast doesn
Webb23 apr. 2024 · This should provide you with all of the documentation you need. The Physics2D class also has a number of useful related functions such as circle casts, line casts and also information on how to ignore certain layers in raycasts. To save you time, here is the full Physics2D.Raycast method, including optional variables. WebbYou can use layers to specify which GameObjects that a ray cast can intersect with. To make a ray cast ignore a GameObject, you can assign it to the Ignore Raycast layer, or … sid arn scissors incident
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Webb29 jan. 2024 · Yes, that is possible. This is actually problem that can easily be solve with Debug.Log. Put Debug.Log ("Ray Hit: " + hit.transform.name); inside the if statement and it will show what Object is blocking the Raycast. If this is indeed the problem, this post describes many ways to fix it. Webb18 juni 2024 · Instead of returning a boolean, Physics2D.Raycast returns a Raycast Hit 2D value. If the Raycast hits a collider, the function will return Raycast Hit 2D information. If it doesn’t hit anything, it returns null, which is why it’s still possible to use Physics2D.Raycast in an if condition, even though it doesn’t return a boolean value. Webb13 dec. 2024 · I want to raycast to all layers except layer 8 which I want to ignore, but when I raycast as shown it ignores all the layers. Can you help? c#; unity3d; Share. Improve this question. Follow asked Dec 13, 2024 at 12:00. Itai Elidan Itai Elidan. 262 8 8 silver badges 25 25 bronze badges. sid ascher